Most people don’t expect a free browser game to make them question the way news works. Yet that’s exactly what We Become What We Behold does — a 15-minute point-and-click experience that turns media consumption into a mirror. Created by independent game designer Nicky Case and released in 2016, the game has been played millions of times on platforms like itch.io and Poki. Whether you’re here for the endings, the sequel rumors, or just to find where to play, here’s what the research says.

Developer: Nicky Case ·
Release Date: 2016 ·
Platforms: Web, Android, Steam ·
Genre: Story/Puzzle ·
Length: 15–30 minutes ·
Price: Free

Quick snapshot

1Confirmed facts
2What’s unclear
  • Whether the game has multiple endings or only one canonical ending (Republic World)
  • Existence of an official iOS version (Civic Outlook)
  • Whether ‘We Become What We Behold 2’ is an official sequel or a fan-made project (YouTube)
3Timeline signal
4What’s next
  • Fan-made sequel content appears on YouTube, but no official sequel (YouTube)
  • Game remains free and playable on multiple web platforms (Itch.io)
  • Continued interest in endings and gameplay guides (YouTube)

Six key facts about the game, one pattern: most information is confirmed by the developer or reliable hosting platforms, but ending details remain contested.

Fact Value
Developer Nicky Case (Nicky’s Blog)
Release Date 2016 (Kongregate)
Genre Story/Puzzle (Kongregate)
Platforms Web, Android, Steam (Civic Outlook)
Price Free (Itch.io)
Playthrough Time 15–30 minutes (Kongregate)

What are the endings of We Become What We Behold?

The question of endings is the most debated topic around the game. Here’s what the developer and various sources say.

How to get the good ending

  • According to Nicky Case’s post-mortem, the game was originally intended to end “depressing,” but a short post-credits scene was added showing two characters staying strong and united. This is often considered the “good” ending. (Nicky’s Blog)
  • To achieve it, players must avoid escalating conflicts and choose dialogue options that de-escalate tension throughout the game.
The paradox

The good ending is not a branching path but a single post-credits coda that changes the tone — the game’s design deliberately blurs the line between “good” and “bad” to make a point about media feedback loops.

What is the bad ending?

  • If the player does nothing or makes choices that escalate conflict, the game ends with the screen showing the news cycle continuing viciously, with no post-credits scene. (Republic World)

Are there multiple endings?

  • This is unclear. Republic World reports that players online generally say the game does not appear to have an alternate ending. However, some community guides claim three endings based on fan interpretations. The official post-mortem from Nicky Case mentions only the original ending and the added post-credits scene. The most accurate number is two: one with the post-credits scene and one without. (Republic World, Nicky’s Blog, Southern Scope)
What to watch

The lack of official branching means most “multiple endings” claims are speculative — players should trust the developer’s own words over community guides.

The implication: the game’s ending structure is intentionally ambiguous, reflecting its theme of how media cycles distort reality.

Is there a We Become What We Behold 2?

Many players wonder if the viral game got a sequel. Here’s the truth.

Is We Become What We Behold 2 official?

  • No. There is no official sequel from Nicky Case. The only sequel content is fan-made, often uploaded to YouTube. (YouTube, Nicky’s Blog)

What is We Become What We Behold 2 about?

  • Fan-made videos with the title “We Become What We Behold 2” often show similar gameplay or commentary on media. They are not official and vary in quality. (YouTube)

When was We Become What We Behold 2 released?

  • Since it’s fan-made, there is no official release date. Some videos appear from 2017 onward. (YouTube)

The pattern: any “sequel” you find online is fan content, not an official continuation of Nicky Case’s work.

What platforms is We Become What We Behold available on?

The game has been ported to several platforms beyond the original browser version. Here’s where you can play it.

How to play on mobile

  • The game is available on Android via Google Play (fan port). There is no official iOS version. (Civic Outlook)

Is We Become What We Behold on Steam?

  • Yes, there is a fan-made Steam listing. It is not an official release. (Steam)

Can I play on Poki?

  • Yes, the game is available on Poki, CrazyGames, and itch.io as a web game. (Civic Outlook)

The trade-off: the game is widely accessible for free, but mobile users without Android are out of luck unless they use a browser.

Upsides

  • Free to play on multiple platforms
  • Short, impactful experience (15–30 minutes)
  • Thought-provoking commentary on media cycles
  • Easy to share and discuss

Downsides

  • Very short playtime
  • No official mobile version for iOS
  • Ambiguous ending structure causes confusion
  • No active development or official sequel

How to play and get the good ending (step-by-step)

Follow these steps to experience the game’s “good” ending — the one with the post-credits scene.

  1. Open the game on itch.io or Poki.
  2. Click through the introductory scenes to understand the premise: you are a camera operator filming a couple on a street.
  3. When presented with choices, select options that avoid escalating conflict. For example, choose to film peaceful interactions rather than arguments.
  4. Continue interacting until the game ends. The screen will go black.
  5. Wait for the post-credits scene: two characters hold hands and stay united. This is the “good” ending as described by Nicky Case. (Nicky’s Blog)
Why this matters

The step-by-step reveals that the “good” ending is not a reward for skill but a deliberate design choice to show an alternative to media-driven conflict.

Confirmed facts vs. What’s unclear

Confirmed facts

  • Developer: Nicky Case (Nicky’s Blog)
  • Free to play on web, Android, Steam (Civic Outlook)
  • Release date: 2016 (Kongregate)
  • Single developer, no team (Itch.io)
  • Post-credits scene added by developer (Nicky’s Blog)

What’s unclear

  • Existence of multiple endings (Republic World)
  • Official sequel status (YouTube)
  • iOS version (Civic Outlook)
  • Exact number of endings (Southern Scope)

What players and critics say

This silly game was created by me, Nicky Case, in two months!

Nicky Case, developer, on the itch.io page

Players online generally say the game does not appear to have an alternate ending.

Republic World, gaming news outlet, reporting on player consensus

For players seeking a quick, thought-provoking experience, We Become What We Behold delivers exactly what it promises: a mirror on media consumption. The lack of official support means the game remains a time capsule of 2016 commentary, but its message is more relevant than ever. For new players, the choice is clear: play it free, decide for yourself what the ending means, and don’t rely on fan-made guides.

Related reading: **The Devil Wears Prada: Real Story, Sequel, Quotes, and Cast Facts**

A thorough exploration of the game’s multiple endings and available platforms is provided in the We Become What We Behold guide.

Frequently asked questions

What is the gameplay like in We Become What We Behold?

It’s a point-and-click narrative where you choose what to film and broadcast, influencing the characters’ behavior. The game takes about 15–30 minutes to complete.

Is We Become What We Behold appropriate for children?

The game deals with media violence and conflict, but it is not graphic. It may be suitable for older children with parental guidance, depending on maturity.

How long does it take to complete We Become What We Behold?

Most players finish in 15–30 minutes, according to Kongregate.

Does We Become What We Behold contain any violence?

Yes, it depicts arguments and mob aggression, but it is presented in a cartoon style without gore.

Can I play We Become What We Behold offline?

The web version requires an internet connection. The Android and Steam ports may be playable offline after download.

Is We Become What We Behold completely free?

Yes, the game is free on all platforms, including itch.io and Poki.

What is the story behind We Become What We Behold?

You play as a camera operator who films a couple in a park. Your choices influence how the public reacts, creating a cycle of media-driven conflict.

Does We Become What We Behold have any replay value?

Because of the ambiguous ending and the short length, some players replay to see if different choices lead to different outcomes, though the core experience is linear.